# Coin Cubby — sort the coins, ten of a kind merge

A coin sort and merge puzzle for iPhone. **Coming soon to the App Store.**

A coin sort with no ads, no levels and no account: just one calm run on one tray, from copper 1s up to the coin 12, opening all fifteen pockets on the way.

| | |
|---|---|
| Goal | Coin 12 |
| Ads | None |
| Account | None |
| Tray | 15 pockets |
| Pocket | Holds 10 |
| Merge | 10 of a kind |

## 01 How it plays: four moves, one long run

1. **Tap a pocket.** You lift the group of same-number coins at its front.
2. **Tap where it goes.** An empty pocket, or one whose front coin matches. A pocket holds ten; it takes what fits and the rest stays put.
3. **Ten of a kind merge.** Ten coins of one number become five of the next. The first time you make a new number, those five fly into a locked pocket and open it.
4. **Deal!** New piles drop into up to three empty pockets, four once you have made a 6. No empty pocket, no deal: make room first.

There are no levels. The whole game is one run on one tray, saved after every move, from the first copper coin to the coin 12. Make the 12 and the tray is complete, with all fifteen pockets open.

## 02 Coins: every coin tells the time

Twelve coins: copper 1, silver 2, gold 3, blue 4, green 5, purple 6, pink 7, teal 8, red 9, onyx 10, orange 11, sky 12. Each one has a notch at its own hour on the rim: value × 30°. The 3 points right, the 6 points down, the 12 points straight up. Colour is never the only clue.

Coins behind the front one show only their reeded edge, so a stack of ten can be counted at a glance. Each pocket's front rail carries a ten-segment meter lit in the colours of the coins inside: ten lit segments of one colour means a merge.

## 03 Special rules: five twists on the coin sort

| | Usual coin sort | Coin Cubby |
|---|---|---|
| Ads | Between levels | None |
| Progress | Level after level | One long run, saved every move |
| Goal | Clear the level | Make the coin 12 |

- **Clover pocket.** After every Deal, one pocket with coins gets a clover. Merge there before the next Deal and you get six coins instead of five.
- **Star coin** (from coin 5). A wild coin that sits on any stack and counts as the coins beside it when the pocket reaches ten.
- **Stones** (from coin 6). A Deal can drop a stone into an empty pocket and block it. Merge twice in a pocket next to it (left, right, front or back) and it cracks.
- **Face-down coins** (from coin 7). The back of a mixed pile can come face down. A coin flips over when it reaches the front.
- **Missions.** A console line under the tray always has a small job: merge silver coins, merge twice before dealing, merge with a star coin, break the stone. Every three missions done pays a booster.

## 04 Pricing: no ads, boosters you earn

Two boosters get you out of a corner. **Undo** takes back your last action. **Hammer** smashes the front group of a pocket, or a stone.

| Free boosters | |
|---|---|
| First time you play | 3 Undo + 2 Hammer |
| Your first-ever coin 3, 4 … 11 | +1 each |
| Every three missions | +1 |
| Every tray you complete | +1 Undo, +1 Hammer |

In our simulations a run needs fewer than one booster on average. Free boosters stack up to nine of each.

| Optional packs | |
|---|---|
| Undo | 5 Undo |
| Hammer | 3 Hammer |
| Toolbox | 10 Undo + 6 Hammer |

Prices are shown by the App Store. That is the whole shop.

## 05 Get it

Coming soon to the App Store, for iPhone. Free to play, with optional booster packs. It plays offline and saves after every move. Bookmark this page: on launch day it links straight to the App Store.

- [Support](https://nguyenvanlamm.github.io/coin-cubby-site/support.html)
- [Privacy Policy](https://nguyenvanlamm.github.io/coin-cubby-site/privacy.html)
