# Hadal Relay: Your failed dives come back to fight beside you.

A deep-sea shooter for iPhone and iPad. **Coming soon to the App Store.**

Salvage divers in heavy suits push along the sea floor against **the Bloom**, a reef of machines that builds itself out of the wrecks. Lose a try and it returns on the next one as a cyan relay that fires the same shots, and every one of them hits.

**Trench 1 is free.** $3.99 once opens the full campaign.

No ads · No account · Plays offline · iPhone & iPad

## Every failed dive joins the next one

Your helmet records sonar the whole way down. When a try ends, the recording becomes a relay: the attempt that didn't make it passes the baton to the one that might.

1. **One hit costs a tank.** A machine, a shot or a steam vent ends the try and spends one of your three air tanks. The reach resets to its start.
2. **The try comes back.** Your last attempt dives beside you as a cyan relay. It retraces its route and fires the exact shots it fired, and they do real damage to machines and bosses.
3. **Up to three at once.** Fall three times in one reach and four divers take it on together. Each retry gets easier, but relays only replay: they never finish a reach for you.

**Three stars go to the dive with no deaths**, so the cleanest run is still yours to chase. Relays can't take a hit for you either.

## Two thumbs, short dives, big machines

Made for anyone who grew up on side-scrolling arcade shooters and now plays in two-minute gaps.

- **Controls: aim eight ways, never tap to fire.** Drag on the left to run and aim in eight directions; tap on the right to jump. Your sonic gun fires by itself when a machine is in view. Hold LOCK to keep your aim while you run.
- **Salvage: five guns in the cargo.** Sunken crates hang on cables. Shoot the cable or touch the crate to swap in Pulse, Fan, Arc, Lance or Seeker. One gun at a time, so pick the one the reach calls for.
- **Bosses: a core at the end of every dive.** Each dive ends at a core of the Bloom with attacks you can read: each one is signalled before it lands. Bring relays and the fight ends sooner.
- **Pace: short reaches, fair restarts.** A dive is three reaches of 30 to 45 seconds, then the core. A death only sends you back to the start of the reach, never the whole dive.
- **The Bloom: machines, not soldiers.** Drill crabs, drones, gunners, turrets and spawning nests, plus steam vents, currents, collapsing ledges and falling rock that throws its shadow first.
- **Suits: dress for the deep.** Spend salvage on Polished Brass or Abyssal armor. Your lamp always stays amber, so you can find yourself in any fight.

## Three trenches, nine dives

Start on the Wreck Shelf, push into the Coral Works, end in the Black Basin. One dive climbs straight up out of a pit.

Screens:

- The dive map: Wreck Shelf, Coral Works, Black Basin.
- Shoot the cable, take the gun.
- Dive 1-2 ends at the Drill Queen.
- Out of air: use a Spare Tank or start the dive over.

## Free to start. Pay once for the rest.

No ads, no timers, no energy. Spare Tanks are optional and also earned in play.

| What | Gives you | Price |
|---|---|---|
| Free | Trench 1, the Wreck Shelf: three dives and their cores, plus 3 Spare Tanks to start | $0 |
| Full Campaign | Opens the Coral Works and the Black Basin: six more dives. Adds the Coral Warden and Lantern suits. One-time purchase. | $3.99 |
| 5 Spare Tanks | Out of air? A Spare Tank restarts the reach with your relays still with you. Up to two per dive. | $0.99 |
| 15 Spare Tanks | The same, in a bigger pack | $1.99 |

Free Spare Tanks: one for each dive you clear for the first time, one for each dive you first finish with three stars, or trade 200 salvage for one. Restarting a dive from Reach 1 is always free. Prices in US dollars; the App Store shows your local price.

## Before you dive

**Are there ads?**
No. Hadal Relay has no ads of any kind, and no rewards for watching them.

**Do I need an account or an internet connection?**
No. The game plays fully offline and never asks who you are. The network is used only by the App Store, to make or restore a purchase.

**What is a relay?**
A replay of an attempt that ended in a death. On your next try it moves along the same route and fires the same shots, and those shots damage machines and bosses. You can have up to three relays at once; they clear when you finish the reach.

**What does a Spare Tank do?**
When you run out of air, a Spare Tank restarts the reach you were on and keeps your relays. You can use up to two in one dive. Without one, you restart the dive from Reach 1.

**How hard is it?**
One hit costs a tank, and each dive gives you three. Attacks are signalled before they land, and relays make each retry easier, but they can't win a reach on their own.

**Does it run on iPad?**
Yes. Hadal Relay plays in landscape on iPhone and iPad with iOS 15 or later.

**I bought the Full Campaign on another device.**
Open Settings or the Shop and tap Restore Purchases, signed in with the same Apple Account.

## Go back down.

Trench 1 is free on iPhone and iPad. No ads, one optional unlock. Coming soon to the App Store.

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