# Nightwall: Climb unseen.

A one-tap stealth ninja climb for iPhone. **Coming soon to the App Store.**

Tap to leap from wall to wall up a gorge at night. A third of a second in the lantern light and you are spotted, so read the light and keep to the dark.

**Free to play · No ads · No tracking · Plays offline**

## The idea: two walls, one thumb, and the light

You remember the wall-jump ninja games on your first phones: one thumb, two walls, one more try. Nightwall keeps that rhythm and adds something you have to read: light. A spike on your wall is a reason to jump. A lantern swinging your way is a reason to wait.

- **Light is the enemy.** Lanterns swing across the gorge and light one wall at a time; a searchlight sweeps from the watchtower. Stay lit too long and the eye opens: you are spotted.
- **Gates you keep.** Every 300 m a stone ledge marks a gate. Fall at 1,140 m and you start again from gate 3, not from the ground. A stretch between gates takes under a minute.
- **One smoke bomb can save a climb.** A smoke bomb hides you for 2.5 seconds. Caught anyway? Spend one to vanish on the spot, once per climb. Each new gate earns one, and 150 jade snatched mid-leap trades for another, up to 9.

## What is different: not the usual one-tap climber

| | The usual one-tap climber | Nightwall |
|---|---|---|
| Danger | Spikes and obstacles | Spikes, falling tiles, swinging lanterns and a searchlight |
| After a fall | Usually back to the ground | Start again from any gate you have reached |
| Ads | Often between tries | None |
| Your data | Often tracked | Nothing collected |
| Daily challenge | Rarely | One tower for everyone each day |

## Screens: the gorge at night

- Home: start from any gate you have reached.
- Smoke: lit up? Throw smoke.
- Spotted: vanish, or retry from your last gate.

## How to play: learn it in one climb

1. **Tap anywhere.** The ninja leaps to the other wall.
2. **Watch the light.** Leap when your wall is lit; land in the dark.
3. **Reach the gate.** Gates keep your progress. Or take the Daily Climb: one tower for everyone each day.

## Daily Climb: one tower a day, the same for everyone

Every day brings a new tower, and everyone climbs the same one: the same lanterns, the same spikes, and no smoke bombs to save you. Your best height for the day is kept, so try again until it is the one you want.

## Questions

- **Does it have ads?** No. There are no ads anywhere in Nightwall, and no ad-based rewards.
- **Do you collect data?** No. Your progress is stored only on your device. There is no account, no analytics and no tracking. Purchases go through Apple; we never see your payment details. Read the [privacy policy](https://nguyenvanlamm.github.io/nightwall-site/privacy.html.md).
- **What do purchases add?** The game is free to play. Full Tower, a one-time purchase, opens two more worlds: The Bell Pass and The Watchtowers. Smoke-bomb packs add 5 or 15 smoke bombs. You can restore purchases on a new device from the settings on the home screen.
- **Do I need an internet connection?** No. Nightwall plays fully offline. The App Store is only needed to make or restore a purchase.
- **Where do I get help?** See the [support page](https://nguyenvanlamm.github.io/nightwall-site/support.html.md), or write to lamnv260398@gmail.com.

Nightwall is coming to the App Store. It is free to play, with no ads and no subscription; one optional purchase opens two more worlds. Email lamnv260398@gmail.com to be told at launch.

© 2026 Nguyen Van Lam
