A one-tap stealth ninja climb for iPhone

Climb unseen.

Tap to leap from wall to wall up a gorge at night. A third of a second in the lantern light and you are spotted, so read the light and keep to the dark.

Coming soon to the App Store

Free to play · No ads · No tracking · Plays offline

Nightwall gameplay: the ninja clings to the dark wall while a lantern lights the opposite wall; the height reads 407 m and the detection eye is closed.

The idea

Two walls, one thumb, and the light

You remember the wall-jump ninja games on your first phones: one thumb, two walls, one more try. Nightwall keeps that rhythm and adds something you have to read: light. A spike on your wall is a reason to jump. A lantern swinging your way is a reason to wait.

Light is the enemy

Lanterns swing across the gorge and light one wall at a time; a searchlight sweeps from the watchtower. Stay lit too long and the eye opens: you are spotted.

Gates you keep

Every 300 m a stone ledge marks a gate. Fall at 1,140 m and you start again from gate 3, not from the ground. A stretch between gates takes under a minute.

One smoke bomb can save a climb

A smoke bomb hides you for 2.5 seconds. Caught anyway? Spend one to vanish on the spot, once per climb. Each new gate earns one, and 150 jade snatched mid-leap trades for another, up to 9.

What is different

Not the usual one-tap climber

TopicThe usual one-tap climberNightwall
DangerSpikes and obstaclesSpikes, falling tiles, swinging lanterns and a searchlight
After a fallUsually back to the groundStart again from any gate you have reached
AdsOften between triesNone
Your dataOften trackedNothing collected
Daily challengeRarelyOne tower for everyone each day

Screens

The gorge at night

Home screen: the title Nightwall over the gorge at gate 4, with best height, smoke bombs, jade and the Climb button.
Start from any gate you have reached.
Smoke: the ninja hides in a puff of smoke on the lit wall while the eye stays shut; the Smoke button is cooling down.
Lit up? Throw smoke.
Spotted: the ninja caught in amber light, the run ending at 944 m with Vanish and Retry from Gate 3.
Spotted? Vanish, or retry from your last gate.

How to play

Learn it in one climb

  1. Tap anywhere.The ninja leaps to the other wall.
  2. Watch the light.Leap when your wall is lit; land in the dark.
  3. Reach the gate.Gates keep your progress. Or take the Daily Climb: one tower for everyone each day.

Daily Climb

One tower a day, the same for everyone

Every day brings a new tower, and everyone climbs the same one: the same lanterns, the same spikes, and no smoke bombs to save you. Your best height for the day is kept, so try again until it is the one you want.

  • New every dayA fresh tower each day.
  • Same for everyoneSame lanterns, same spikes.
  • No smoke bombsOnly your timing.
  • Best height keptTry again as often as you like.

Questions

Before you climb

Does it have ads?

No. There are no ads anywhere in Nightwall, and no ad-based rewards.

Do you collect data?

No. Your progress is stored only on your device. There is no account, no analytics and no tracking. Purchases go through Apple; we never see your payment details. Read the privacy policy.

What do purchases add?

The game is free to play. Full Tower, a one-time purchase, opens two more worlds: The Bell Pass and The Watchtowers. Smoke-bomb packs add 5 or 15 smoke bombs. You can restore purchases on a new device from the settings on the home screen.

Do I need an internet connection?

No. Nightwall plays fully offline. The App Store is only needed to make or restore a purchase.

Where do I get help?

See the support page, or write to lamnv260398@gmail.com.

The gorge is waiting.

Nightwall is coming to the App Store. It is free to play, with no ads and no subscription; one optional purchase opens two more worlds.

Coming soon to the App Store

Email me at launch