Coin sort & merge puzzleiPhone · coming soon
Sort the coins. Ten of a kind merge.
A coin sort with no ads, no levels and no account: just one calm run on one tray, from copper 1s up to the coin 12, opening all fifteen pockets on the way.
Coming soon to the App Store · free to play
Tap the four gold 3s, then tap the pocket with six.
- Goal
- Coin 12
- Ads
- None
- Account
- None
- Tray
- 15 pockets
- Holds 10
- Merge
- 10 of a kind
01How it plays
Four moves, one long run.
- 1
Tap a pocket
You lift the group of same-number coins at its front.
- 2
Tap where it goes
An empty pocket, or one whose front coin matches. A pocket holds ten; it takes what fits and the rest stays put.
- 3
Ten of a kind merge
Ten coins of one number become five of the next. The first time you make a new number, those five fly into a locked pocket and open it.
- 4
Deal!
New piles drop into up to three empty pockets, four once you have made a 6. No empty pocket, no deal: make room first.
There are no levels. The whole game is one run on one tray, saved after every move, from the first copper coin to the coin 12. Make the 12 and the tray is complete, with all fifteen pockets open.
02Coins
Every coin tells the time.
Twelve coins, copper 1 to sky 12. Each one has a notch at its own hour on the rim: value × 30°. The 3 points right, the 6 points down, the 12 points straight up. Colour is never the only clue.
Coins behind the front one show only their reeded edge, so a stack of ten can be counted at a glance. Each pocket's front rail carries a ten-segment meter lit in the colours of the coins inside: ten lit segments of one colour means a merge.
03Special rules
Five twists on the coin sort.
| Usual coin sort | Coin Cubby | |
|---|---|---|
| Ads | Between levels | None |
| Progress | Level after level | One long run, saved every move |
| Goal | Clear the level | Make the coin 12 |
-
Clover pocket
After every Deal, one pocket with coins gets a clover. Merge there before the next Deal and you get six coins instead of five.
-
Star coin from coin 5
A wild coin that sits on any stack and counts as the coins beside it when the pocket reaches ten.
-
Stones from coin 6
A Deal can drop a stone into an empty pocket and block it. Merge twice in a pocket next to it (left, right, front or back) and it cracks.
-
Face-down coins from coin 7
The back of a mixed pile can come face down. A coin flips over when it reaches the front.
-
Mission: merge in the clover pocket0/1
Missions
A console line under the tray always has a small job: merge silver coins, merge twice before dealing, merge with a star coin, break the stone. Every three missions done pays a booster.
04Pricing
No ads. Boosters you earn.
Two boosters get you out of a corner. Undo takes back your last action. Hammer smashes the front group of a pocket, or a stone.
| First time you play | 3 Undo + 2 Hammer |
|---|---|
| Your first-ever coin 3, 4 … 11 | +1 each |
| Every three missions | +1 |
| Every tray you complete | +1 Undo, +1 Hammer |
In our simulations a run needs fewer than one booster on average. Free boosters stack up to nine of each.
| Undo | 5 Undo |
|---|---|
| Hammer | 3 Hammer |
| Toolbox | 10 Undo + 6 Hammer |
Prices are shown by the App Store. That is the whole shop.